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Computer Graphics: ACM SIGGRAPH Course Notes

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ACM SIGGRAPH Course Notes Cross-Reference List

With the help of generous gifts, RIT Libraries at the Wallace Center acquired a set of SIGGRAPH Course Notes from 1986 to 1993 (Please note: we do not have the 1989 Course Notes). Rather than creating separate records in the RIT Libraries' Catalog, one entry has been made through which you can check the availability and location of all volumes. The one limitation of this mass record is that it has no room to include the individual titles of the Course Notes. This guide is provided to help you cross reference individual titles to volume numbers.  All SIGGRAPH Course Notes are located in Library Offsite Collections and can be requested through the library catalog.

1986 ACM/SIGGRAPH Course Notes: T385 .A22 1986 no. (below)

Vol. #

1 Introduction to Computer Graphics
2 How to Evaluate and Shop for Graphics Hardware
3 Introduction to Color Raster Graphics
4 Introduction to the Use of Splines in Freeform Curve and Surface Design
5 Extension of B-Spline Curve Algorithms to Surfaces
6 Today's Problem Solvers: Graphics Workstations
7 Computer Graphics in Mechanical Design
8 Introduction to Solid Modeling
9 Advanced Topics in Solid Modeling
10 Geometry for Computer Graphics and Computer Aided Design
11 Fractals: Basic Concepts, Computation and Selected Topics
12 Developments in Ray Tracing
13 Digital Image Processing Fundamentals
14 Advanced Image Processing
15 State of the Art in Image Synthesis
16 Image Rendering Tricks
17 Interactive Laser Videodisc: Applications and Production
18 How to Design User-Computer Interfaces
19 Advanced Topics - Human Factors in Computer Systems
20 Human Computer Interaction: Selected Theories, Technologies, Techniques and Tools
21 Animation Appreciation
22 Advanced Computer Animation
23 Computer Animation: 3-D Motion Specification and Control
24 Computer Animation Using Video Techniques
25 Understanding the Computer Graphics Virtual Device Interface (CG-VDI)
26 An Introduction to Phigs: The Programmer's Hierarchical Interactive Graphics System
27 Integrating Music and Graphics
28 PC Based Systems for Professional Quality Graphics
29 Documentation Graphics
30 Financing and Asset Management of the Developing, High Growth Graphics Company

1987 ACM/SIGGRAPH Course Notes: T385 .A22 1987 no. (below)

Vol. #

1 Fundamentals and Overview of Computer Graphics
2 Documentation Graphics
3 Animation Appreciation
4 Integrating Music and Graphics
5 3-D Character Animation By Computer
6 The Mechanical Universe: An Integrated View of A Large Scale Animation Project
7 Advanced Computer Animation
8 Special Effects With Computer Graphics
9 Computer Animation Using Video Techniques
10 Computer Animation: 3-D Motion Specification and Control
11 Applying Graphics Standards
12 Using the PHIGS Standard
13 Introduction to Ray Tracing
14 Object-Oriented Geometric Modeling and Rendering
15 Fractals: Introduction, Basics and Perspectives
16 The Modeling Phenomena
17 Topics in Physically-Based Modeling
18 Quadtree and Octree Methods
19 Geometry and Computer Graphics and Computer Aided Design
20 The Geometry of Curve and Surface Design
21 Human-Computer Interaction: Selected Theories, Technologies, and Techniques
22 User Interface Management Systems
23 Introduction to Window Management
24 Color in Computer Graphics
25 Introduction to Solid Modeling
26 Advanced Topics in Solid Modeling
27 Computer Graphics and the Sciences
28 Computer Graphics and Animation in the Physical Sciences
29 Algorithms for Data Representation Graphics
30 Digital Image Processing Fundamentals

1988 ACM/SIGGRAPH Course Notes: T385 .A22 1988 no. (below)

Vol. #

1 Fundamentals and Overview of Computer Graphics
2 Applying Graphics Standards
3 Introduction to Computer Animation
4 Synthetic Actors: The Impact of Artificial Intelligence and Robotics on Animation
5 Special Effects With Computer Graphics
6 3-D Character Animation by Computer
7 Introduction to Ray Tracing
8 Fractals,: Introduction, Basics and Applications
9 Image Synthesis
10 A Consumer's and Developer's Guide to Image Synthesis
11 Introduction to Window Management
12 Introduction to Programming the X Window System
13 The Post Script Page Description Language "Post Script: Language Reference Manual"
14 Digital Typography
15 User Interface Management Systems
16 User Interface Consideration of Windowing Systems
17 Color in User Interfaces
18 Algorithms for Data Representation in Graphics
19 Visualization Techniques in the Physical Sciences
20 Computer Graphics in Science
21 Stereoscopic and Multiplanar Computer Graphics
22 Object-Oriented Graphics
23 Introduction to Solid Modeling
24 Curve and Surface Design: From Geometry to Applications
25 Contemporary Approaches to Geometry for Computer Graphics and Computer Aided Design
26 Computational Algebraic Geometry and Geometric Modeling
27 Developments in Physically Based Modeling
28 Functional-Based Modeling

1990 ACM/SIGGRAPH Course Notes: T385 .A22 1990 no. (below)

Vol. #

1 Fundamentals and Overview of Computer Graphics
2 RES Color and Computer Graphics
3 Introduction to Hypertext and Hypermedia
4 An Artistic Introduction to Computer Animation
5 RES Generation of Three-Dimensional Data for Computer Image Synthesis
6 RES Stereographics
7 Emerging User-Interface Media: Potentials and Challenges
8 Human Figure Animation: Approaches and Applications
9 PHIGS Plus: Advanced Three-Dimensional Graphics
10 RES Character Animation by Computer
11 Volume Visualization Algorithms and Architectures
12 RES Solid Modeling: Architectures, Mathematics, and Algorithms
13 Curve and Surface Design: From Geometry to Applications
14 The Computer Graphics Interface (CGI) -- The Next International Graphics Standard
15 RES Fractals: Analysis and Modeling
16 Introduction to Window Management
17 Computer Graphics in Visual Effects
18 The Renderman Interface and Shading Language
19 X3D-PEX (PEX): Three-Dimensional Graphics in a Distributed Window System
20 The Postscript Page Description Language
21 RES Radiosity
22 Video Technology for Computer Graphics (+ video of same name)
23 Modeling and Animating with Implicit Surfaces
24 RES Advanced Topics in Ray Tracing
25 Unifying Parametric and Implicit Surface Representations for Computer Graphics
26 State of the Art in Facial Animation
27 State of the Art in Data Visualization
28 RES Parallel Algorithms and Architectures for 3D Image Generation
S Educator's Seminar--Education for Visualization

1991 ACM/SIGGRAPH Course Notes: T385.A22 1991 no. (below)

Vol #

1 Fundamentals and Overview of Computer Graphics
3 Virtual Interface Technology (Virtual Reality)
4 Education of a Computer Animator
5 New Media Applications in Art and Design
6 Graphic Design and the Graphical Interface in the New Media Environment
7 Introduction to Volume Visualization
8 State of the Art in Volume Visualization
9 Understanding Visual Perception and its Impact on Computer Graphics
10 Visualizing Multidimensional Data
11 Radiosity
12 Frontiers in Rendering
13 Introduction to Fractals
14 Fractal Modeling in 3D Computer Graphics and Imaging
15 PHIGS PLUS: Proposed Extension to PHIGS Graphic Standard
16 X3D-PEX (PEX): Three Dimensional Graphics in a Distributed Window System
17 Video Technology for Computer Graphics
18 High Definition Television (HDTV) Technology
19 Technical Evaluation of 3D Graphics Workstations
20 Advanced Techniques in Human Modeling, Animation, and Rendering
21 The RenderMan Interface and Shading Language
23 An Introduction to Physically Based Modeling
24 Generation of Three-Dimensional Data for Computer Image Synthesis
25 Topics in the Construction, Manipulation, and Assessment of Spline Surfaces
26 Blossoming: The New Polar-Form Approach to Spline Curves and Surfaces
27 Photorealistic Volume Modeling and Rendering Techniques
28 Motion Synthesis, Planning and Control

1992 ACM/SIGGRAPH Course Notes: T385.A22 1992 no. (below)

Vol. #

1 Introduction to Scientific Visualization Tools and Techniques
2 Interactive Multimedia Authoring and Publishing
3 Fundamentals and Overview of Computer Graphics
4 Video Technology for Computer Graphics
5 Graphic Design for User Interfaces
6 HDTV Architectures from a Computer Graphics Perspective
7 Distributed Scientific Visualization on High-Performance Networks
8 Introduction to Volume Visualization
9 Implementation of Immersive Virtual Environments
10 RES Color Theory and Models for Computer Graphics and Visualization
11 Radiosity
12 Fractals: From Folk Art to Hyperreality
13 Causes and Cures of Performance Anxiety in Graphics Systems
14 The OpenGL Graphics Interface
15 Curve and Surface Design: From Geometry to Applications
16 RES Particle System Modeling, Animation, and Physically Based Techniques
17 Advanced Techniques in Human Modeling, Animation, and Rendering
18 Global Illumination
19 An Introduction to Physically Based Modeling
21 Writing Renderman Shaders
23 Procedural Modeling and Rendering Techniques
30 PEX Programming, a Mixture of PHIGS, PEXlib, X, and Motif
32 Business Visualization Applications
34 3D Visualization in Medicine
40 Computer Graphics in the Production of FernGully: The Last Rainforest
42 How to Design Something That Cannot be Printed: The Artist and Digital Pre-press
44 Applications of Computer Graphics to Molecular Modeling

1993 ACM/SIGGRAPH Course Notes: T385.A22 1993 no. (below) (note: incomplete holdings)

Vol. #

1 RES Character Motion Systems
2 Introduction to Scientific Visualization Tools and Techniques
3 RES Developing Large-Scale Graphics Software Toolkits
11 Introduction to Volume Visualization: Imaging Multidimensional Scientific Data
16 RES Stereo Computer Graphics with Application to Virtual Reality
20 Computer Graphics in Visual Effects
21 Three-dimensional Visualization Using Medical Data
22 RES Making Radiosity Practical
23 Applied Virtual Reality
24 RES Graphic Design for User Interfaces
25 Modeling, Visualizing, and Animating Implicit Surfaces
26 The OpenGL Graphics Interface
27 MM: Designing Multimedia Environments for Children
28 MM: Multimedia Systems: A Guided Tour
29 MM: Concepts of Color, Video, and Compression
40 RES Modeling in Computer Graphics
41 RES Volume Visualization
42 RES Global Illumination
43 Implementing Virtual Reality
44 RES Procedural Modeling and Rendering Techniques
45 MM: Survey of Formal Standards for Multimedia Systems
51 MM: Copyright Protection for Software, Graphics, and Multimedia
52 MM: Multimedia and Multimodal Parsing
56 MM: Structured Design of Hypermedia Applications
57 MM: Large Multimedia Databases
60 RES An Introduction to Physically Based Modeling
61 Film Craft in User Interface Design
62 Fundamentals and Overview of Computer Graphics
71 Visualizing Planet Earth
76 The Fundamentals of Color Desktop Publishing in Print Production
80 Recent Techniques in Human Modeling, Animation, and Rendering
81 An Introduction to Data Sonification
82 RES Curve and Surface Design: From Geometry to Applications

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